This can be used for solid flowing fluids like slime. On the left is an opaque shader there the normal map tiles with the diffuse. For the next release I'm going to try adding mobile versions of these shader, but some features may be too expensive.Īll of the new documenation is included in the package on the asset store as well as here: These shaders are untested for mobile and probably only work for desktop builds. I've also added a number of shaders including a water shader with opaque, edge fade, and depth fog versions. These include a tutorial for making a river and a walkthrough of the sand dunes example scene. I've updated the documentation and added a few more tutorials.
#Realflow 2013 torrent generator
If there's anything specific that doesn't make sense, ask away.įlowmap Generator has been updated to include bug fixes and features introduced in the stand alone application.
Flowmap Generator also optionally supplies UV offsets to materials to allow for world space projection so the flowmap matches the generator position. Most other flowmap shaders will work correctly without any issues as long as they just read the red and green channels of the texture (and make sure to set the texture to linear, not srgb!).įlowmap Generator includes a few sample shaders, but I am planning on writing more. To get a texture that works with that shader you could bake the flowmap and height/fluid textures from flowmap generator and paste the green channel (fluid depth) of the height/fluid texture into the blue channel of the flowmap texture. That shader uses the blue channel of the texture to mask in the flow whereas the textures from Flowmap Generator either have black in the blue channel (no foam), or the foam mask. I've only tried the free version of Flow, but to get my flowmap textures working for the shader included there requires a little bit of work. Works with Unity 3.5.7 or higher and tested on Unity 4.
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I've included a quickstart guide to get you up and running fast as well as a full reference describing all the parameters. Several example flowmap shaders are included and many more are available on the Asset Store.
#Realflow 2013 torrent pro
GPU accelerated (Unity Pro only) and multithreaded simulations. Support for simulation fluid flowing on surface, which can also be used for other types of flowing substances such as snow and sand. Import textures as heightmaps, including support for 16bit. Render heightmaps from your scene so your geometry will be used in the fluid simulation (Unity Pro only). Add and remove fluid, change the scene geometry and move fields around. Dynamically updating flowmaps let your flowmap react to changes in the scene. Calculate foam accumulation based on the velocity of the fluid in the simulation. Control the simulation using fields placed in your scene, such as directional, vortex, and calm.